Pausing/Unpausing with keyboard and gamepad? Not to bump the thread but aren't 'joystick_check_button_pressed' and 'joystick_check_button_pressed' inexistent in both Game Maker 8 and Game Maker: Studio? I believe they only exist for the new gamepad functions but not for the legacy ones. [Game Maker] Input Dog - extension for easy custom joysticks and more TIGSource has an official Discord server now! Replaces keyboard_check(), gamepad_check_button(), and joystick_check_button() with a single script inputdog_down() Automatically checks for joystick connections and disconnections. Players can add and remove joysticks at will. Im making a video game as a project, i have a pretty general undertsanding of the program (Game maker8). I have done a lot of tutorials, but none have covered the question im asking. S facing left and you press control, he attacks using the left punch object.? (same with jumping, being knocked down etc) and also, how to i make.
Hello Wout, Game Maker 8.0 and 8.1 don’t have a built-in variable “delta_time”. The simplest fix to this problem is omit “delta_time” from lines 50 and 54. However, if you do this, you have to adjust the “100000” on line 17 in order to get a reasonable turn speed. You’ll have to play around with that number. ![]() Implementing this fix should allow you to use the script in Game Maker 8/8.1. But because you’re not using delta_time, there is a chance that the turning won’t be as smooth looking. Hopefully it won’t be very noticeable. Hi Jibran, Thanks for posting this! I’m trying to use the gradually_turn function to have my object turn rotate towards an object when it jumps and rotate towards a different object when it’s not jumping. Game Maker Joystick Button Pressed For Silence LyricsI’m not getting any errors when running the script and I’m instantiating the function in the step as you suggested. The problem is my objToTurn is not rotating at all what is actually happening is it is moving left and right in a very odd manner. Any help would be really appreciated. Hello, I was making a little prototype to replicate the problem you guys had. It’s by no means an exact replication, but I noticed a few things while testing and I would like to list some suggestions. I hope these suggestions help. They are: (1) Change mouse_check_button_pressed() to mouse_check_button(). The former checks only once if the mouse button was down since mouse release. The latter checks every frame (step) if the button is down. Joystick Button Hole Size![]() Game Maker Joystick Button Pressed For Silence Free(2) From what you described, it seems that the bird object is moving only along one axis, but its sprite is rotating. You would have to change some things in my script in order to just change the sprite’s angle instead of the object’s angle.
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